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  • Posts

    • Someone wasn't around when Ilum first released :') They tried doing that, with a large scale PvP area on Ilum, made for constant fights between the two factions. Let's just say that it went so bad that they had to remove it. It's now repurposed as the Gree event area.   The engine has been modified in such a way that it can't handle 8v8 really good. Even worse for 16-man operations. Now imagine that but 20v20. You'd be playing a slideshow no matter how good your pc is. Because that's already what happens. So... 40v40 ? Lol. If you want any luck at that, play ESO. Same engine, but modified in a way that's thought for mass scale encounters like you see in MMOs. You have 200 players fighting in a same spot above a demonic portal, entire PvP maps, siege engines with dynamically breakable walls... All without a drop in framerate. Makes you wonder what the hell they made with Swtor's engine. I'd be very curious to know to be fair. Would make it easier to understand what's working and what isn't. Or how to potentially fix things.
    • Concealment is terrible in a warzone because of all the roots, knockbacks and slows going around. Also it's biggest burst is highly telegraphed (which is why I use the acid blade tac instead of VS), but in 1v1 it is still the best. It's not troll roll/double stun easy like it was in 6.X, but if you utilize LoS, healing and rolling properly you should outlast and beat anyone. Concealment still has the damage, the 30s stun, the stealth, the flashbang (now more OP thanks to auto flash powder), the roll and self heals (although now less). It's not as clearly dominant as it was before, but if all skill is equal concealment should still be #1 in dueling tournaments.
    • check temps, if the compter overheats , choppiness is also possible , reboot may eleviate for a short period as it cools slightly but will reoccur again if you play again
    • I hear ya, I'd just rather see 2v2/3v3 ranked and unranked matches. 
    • One issue with the matchmaking in war zones is one of the seemingly minor changes when they dropped ranked. For obvious reasons when they split they made a wz queue and an arena queue, they removed arena from the options when making what had been the unranked queue. Unranked arena popping was an important element of matchmaking. It allowed for shorter queue times, and it rarely dumped more than a 2 person group into the instance.  Obviously, unless they restored ranked, they aren't going to pop arenas in a wz queue. However, if they even made a 4v4 wz map that could pop at lower times, it would go a long way towards solving matchmaking issues.    They also could create a separate 4v4 wz queue with some of the existing maps. It would probably be just the 3 huttball and Voidstar and possibly hyper gate since as lowbie pvp shows, the other maps really breakdown with smaller groups.  They could even solve many issue/complaints with making a separate huttball queue in the 4v4. and pulling huttball from the 8v8 rotation.  You could then have no group queuing allowed in the huttball queue. Huttball is also more resistant to issues with ungrouped players on comms on opposite teams trying to win trade.  
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